![]() I would setup a ramdisk using ImDisk personally, but that's a bit complicated to setup. Hm, I suppose you can use prime95 or memtest to check memory speed. That should definitely not happen on an SSD, but could happen with network storage perhaps. If the precaching makes it too busy or too high latency to perform well, you might see this behavior. There's only a slight window where cache is updated that things lock.īecause of that, the only negative performance impact, in theory, should be if the storage device's bandwidth is saturated when a random read request comes in. On all systems except Android (and even on Android for reads below the 2GB mark, so 99.99% of them) precaching reads and random reads run concurrently.Later, the precaching will skip loading this data. If the game tries to read data not cached yet, it loads the requested data immediately.There should be no performance impacts after 4 seconds. ![]() On an 850 SSD, this should read a 1 GB ISO into RAM within 4 seconds. ![]()
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